I worked as a Software Engineer for 5+ years at Meta working on building the VR Metaverse.
Horizon Worlds
as Gameplay Engineer
Led a team of engineers, designers, animators and technical artists, designed and implemented a full body VR avatar animation system, featuring ground alignment and animation transitions.
Maintained and improved all player locomotion methods (sliding, teleporting, etc.), prototyped new locomotion mechanics for both hand-tracking and controller-based control schemes.
Maintained and improved player-centered systems such as camera, physics, comfort assistance, etc.
Identified various CPU and GPU bottlenecks, improved runtime performance.
Oculus VR OS
as UI Engineer
Implemented UI layouts, details and animations on multiple system surfaces such as task bar, app store, app library, settings, etc.
Worked on spatial layout and movement for UI panels in 3D space, worked on scene lighting.
Built automation wireframes and pipelines, enabling automated UI tests carried by lab devices.