I worked as a Software Engineer for 5+ years at Meta working on building the VR Metaverse.
Horizon Worlds
as Gameplay Engineer
Led a team of engineers, designers, animators and technical artists, designed and implemented a full-body VR avatar animation system, featuring foot-ground alignment, animation transition and split-body masking.
Maintained and improved player’s locomotion functionalities such as sliding and teleporting, prototyped new locomotion mechanics for both controller-based and hand-tracking control schemes.
Maintained and improved player-centered gameplay systems such as camera, physics and comfort assistance.
Identified CPU and GPU bottlenecks, improved runtime performance.
Oculus VR OS
as UI Engineer
Implemented UI layouts, details and animations on system surfaces such as task bar, app store and settings.
Worked on spatial layout and movements for UI panels in 3D space, worked on scene lighting.
Built automation wireframes and pipelines, enabled automated UI tests carried by lab devices.