Games
Winter Town Treasure Hunt
as Game Designer and Programmer
A cozy holiday-themed 2D puzzle platformer.
You play as a bunny kid who takes on the challenge from Santa Claus to look for the secret prize hidden somewhere in the town, for which you need to solve a series of riddles to reach the final step.
I worked on designing the mission sequence and level layout, writing dialogs and implementing the game.
Backpack Dungeon
as Game Designer
A 2D rogue-like dungeon crawler featuring a combination of backpack management and real-time action.
You play as a treasure chest mimic, slay through rooms of enemies, pick up randomly dropped items to make a powerful build, and hope to face the boss in the end.
Prototypes
Music Ninja
as Solo Developer
A 3D top-down hack-n-slash mobile rhythm game with a snappy and sleek style, made completely by myself.
You play as a ninja who performs various actions (jumping, sliding, slashing and deflecting) that matches music beats to slay enemies.
I worked on all disciplines for this project, including game design, UI/UX design, programming, modeling, rigging and animation.
I also made an original music album for this game.
Project Tower
A Rogue-like Tower Defense prototype built in Unity.
You choose from randomly provided towers to build a powerful and unique stronghold on a hexagon grid, to defeat waves of enemies that come in variety.
I also implemented a dialog system and day/night cycles.
Project Subway
An Action Adventure prototype built in Unreal.
Play through a single story mission containing gameplay and cinematic sections, by following a sequence of objectives and interacting with items and NPCs.
Project Puzzle
A Sci-fi Puzzler prototype built in Unreal.
In this puzzle mission experience, you need to face the challenges from 4 rooms with different puzzle mechanics.
The project is scripted with Blueprint with a heavy focus on object interaction, UI input and condition sequences.
Project ARPG
A Top-down Fantasy ARPG prototype built in Unreal.
In this short experience, you open up loot chests, finish quests and equip gears before venturing out from the mountain top village, then fight through a dark forest full of monsters before reaching the final destination.
Infinite Arena
as Game Designer
A 3D rogue-like top-down combat arena, featuring multiple player classes with unique abilities and talents.
See my design on the 8 abilities and 60 talents for the Sword Master and Gunslinger classes here >